Sergio Hurtado

04 · Projects

Chelo

Chelo – E-commerce brand site

2026 · E-commerce · Brand site · Five languages · Freelance engagement

The request

Chelo sells four everyday products on a marketplace, in four European countries, and wanted to rebuild its site on the same address. One question came up straight away: what is a website for when the sale happens somewhere else?

The solution

The messages the brand received pointed to two needs: knowing who is behind the product, and finding an order. So I proposed a site with no checkout, in five languages, with a link to the marketplace on every product. I ran the project from analysis to launch: wireframes in Figma, then brand guidelines, design system, interface and front-end build in Claude Cowork.

Analysis

The messages the brand was already getting said pretty clearly why people came, and it wasn't for a shopping cart. Two needs kept coming back, and only one of them is about commerce.

  • Before buying, knowing who you're dealing with. On a marketplace the seller is one line of text. An unknown brand has to prove there is a real company behind it, or the doubt benefits the incumbent.
  • After buying, finding an order. The most frequent request by far, and precisely the one the site cannot handle: the order doesn't live there.

Design

Three worlds (Food, Home, Fun) act as the navigational spine. The third hasn't launched, and rather than hide it we say it is being drawn. The visitor reads a brand trajectory, not a catalogue of four references.

Five languages, one URL per language, a selector that stays in the header. They follow the countries where the brand actually sells, not a traffic ambition. One language more than markets would be a promise after-sales cannot keep.

Home: the promise first, the worlds second. The outbound link to the marketplace is available from the header, not buried at the foot of the page.

Redirect before you reply

The contact page receives three requests with nothing in common: a partnership, a question about the company, an order problem. The third is the most frequent and it is the only one the site can do nothing about. So it is handled before the form, not after.

  • A redirect box at the top of the column sends the buyer back to their marketplace account, where the order actually exists. They are served faster than by writing, and the inbox doesn't fill up with requests nobody can answer.
  • The company identity block (registration number, registered office, VAT number) sits opposite the form rather than being relegated to the legal notice. It is what separates “dubious shop” from “identifiable company”.
  • The form sends nothing to a server: it opens the visitor's mail client. No database, no collection, no processing to declare.
Contact: language selector open, the company block facing the form, and the box routing order questions back to the marketplace.

Evaluation & iteration

The production constraint was set in advance: static site, existing hosting, unchanged address. No dynamic component was negotiable, and honestly it framed the interface decisions far better than a specification document would have. The design system had to hold five languages across three worlds, so every component was tested against German first: that's the language that breaks layouts before any other.

01
Wireframes in Figma: site map, templates, five languages set from the start
02
Visual identity in Claude Cowork: typefaces, palette, image treatment
03
Design system in Claude Cowork: components tested against the longest language
04
UI and build in Claude Cowork: static pages, launch, unchanged domain

The production chain

Most of this project was done in Claude Cowork, from the analysis right through to going live. Reading through the messages the brand was getting, the decision to drop the checkout, the visual identity, the five-language design system, the interface, the static build and the publication: all of it went through there.

The one stage that sat outside was the wireframes, done in Figma and deliberately so. That is the artefact two people annotate together, and the client needed to see the site map and the templates before we talked about colour. Once the architecture was agreed on screen, the rest came back into Claude Cowork, through to the launch on the original domain.

A site that doesn't sell can still be a good site. It only has to do what the marketplace cannot: say who is behind the product.